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<h1 style="margin-top:0px">hgeResourceManager::GetParticleSystem</h1>
<p>
Returns pointer to a named particle system.
</p>
<pre>
hgeParticleSystem *GetParticleSystem(
  const char *<i><b>name</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>name</i>
<dd>Particle system name.
</dl>
<h2>Return value</h2>
<p>
If successful, returns pointer to the <a href="hgeparticle__main.html">hgeParticleSystem</a> object. Otherwise returns 0.
</p>
<h2>Remarks</h2>
<p>
To use a particle system with <a href="hgeresource__main.html">hgeResourceManager</a>
you must define it in the resource script.
<br><br>
If the particle system hasn't been created yet, it will be created.
Otherwise pointer to the existing particle system will be returned.
<br><br>
You could use the returned particle system <a href="hgeparticle_datamembers.html">info</a> member
to spawn multiple instances of it with <a href="hgepmanager__main.html">hgeParticleManager</a>.
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeresource.h<br>
<b>Import library:</b> hgehelp.lib<br>
</p>
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